package com.lin.androidgame21;

import android.graphics.Bitmap;
import android.graphics.Canvas;

/***

 *Create By LWL Write

 **/

public class MyMap extends TiledLayer{
    MyMap(Bitmap bitmap, int width, int height, int cols, int rows) {
        super(bitmap, width, height, cols, rows);
    }

    @Override
    public void draw(Canvas canvas) {
        canvas.drawBitmap(getBitmap(),getX(),getY(),null);
    }
}
